I am a writer.
It is my passion.
I've already written a two page rambling entry before this one that I did not post on this topic. You will learn that it is something about which I can go on and on and on.
So this is my first entry on this topic I believe. And the content of it will likewise be a bit scrambled as I've yet to sort it all out really in my head.
A couple points though, a couple questions that are in my mind. The first being that of why anyone would continuously tear down their main characters through aggressive and competitive writing? And then to wonder and get upset when others characters are honored and well liked when thiers are not? Yours is the hand that penned it -- you get what your writing infers.
Secondly, something else I've learned, writing scenarios in RPGs where the leader is kidnapped often does not stir a writing groups interest. I know, I've experimented with it -- and have found more often than not -- the writing group goes dead over the period of time these events take place in.
It may be something the lead person plans as an astounding and dramatic heart felt adventure. It tests loyalty, faith and trust, lots of heroics and passion between the lines. The sad fact about it is though, now that I've been on both sides of that coin; as having my lead character kidnapped in a story and having to help recover someone's lead character that is kidnapped in a story, often the scenario doesn't hold up as one expects.
I don't know why this is for sure. A lack of dynamics, maybe? I doubt it, because often the scenarios are full of color. When this is cornered with good directions for plays to go in it should work. But I think what it comes down to is maybe people feel left out.
More about that later, just a few notes I have made to think about. I will follow up soon. Take care.
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